STEM Education Blueprint: Implementation Guide for School Management & Parents

STEM Education Blueprint: Implementation Guide for School Management & Parents

How to implement a futuristic robotics lab and coding curriculum in schools. Essential NEP 2020 compliance strategies for parents and trustees.

National Education Policy (NEP 2020) and Futuristic Skills: A Comprehensive Guide for School Trustees, Management, and Parents

Twentieth-century education was predominantly centered around rote learning and theoretical knowledge. However, the 21st century belongs to technology, Artificial Intelligence (AI), and automation. Recognizing this global shift, the Government of India introduced the National Education Policy (NEP 2020), which strongly emphasizes practical knowledge, creativity, critical thinking, and problem-solving skills among students.

Under the core pillars of NEP 2020, provisions have been made to introduce Coding, STEM (Science, Technology, Engineering, Mathematics), and Robotics right from the school level. To achieve this objective, we have designed a specialized 3-tier curriculum for students from Grade 3 to Grade 8. This document presents a detailed outline of these three levels, alongside comprehensive guidelines for school boards (trustees) and parents to make this initiative a grand success.

Part 1: The 3-Tier Robotics and Coding Curriculum Framework

Keeping in mind the cognitive development and age groups of the students, the entire curriculum has been divided into three distinct levels:

ðŸ’ŧ Level 1: Foundation - Core Coding Basics (For Grades 3 to 5)

The primary objective of this level is to familiarize students with the logic that runs behind a computer screen. At this tender age, children cannot directly learn text-based coding (such as C++ or Python), which is why they are introduced to visual learning.

  • Block-Based Coding: Students utilize software platforms like Scratch or Blockly, where colorful blocks of code are snapped together like puzzle pieces to build programs.

  • Core Concepts Covered: Sequencing (order of events), Loops (repetition), Conditions (if-then logic), and Variables.

  • Activities & Deliverables: Students independently design educational games, animated stories, and digital art puzzles. This fosters the development of Computational Thinking.

🔌 Level 2: Intermediate - Creative Coding & Circuits (For Grades 5 to 6)

Once students master foundational programming logic, they are transitioned from the purely virtual world of software into the tangible realm of physical hardware.

  • Electronics & Circuit Design: Understanding the connections of breadboards, resistors, LEDs, capacitors, and batteries. Gaining practical insights into how electrical current flows.

  • Microcontroller Simulation: Utilizing tools like Tinkercad to design and test circuits virtually, ensuring errors can be corrected safely without damaging physical components.

  • Sensors & Output Interfacing: Constructing miniature projects by combining simple switch controls, light sensors, and multiple output components.

  • Key Projects: Smart home lighting models, automated security alarm systems, and basic digital calculators.

ðŸĪ– Level 3: Advanced Robotics (For Grades 7 to 8)

This level represents a true amalgamation of engineering and computer science. Here, students graduate to open-source microcontrollers (Arduino Uno) and text-based coding.

  • Arduino Architecture: Interfacing the programmable board’s various pins (Digital, Analog, PWM), communication ports, and power rails.

  • Advanced Sensors & Motors: Working with Ultrasonic sensors (for distance measurement), IR sensors (for line detection), Servo motors, and L298N motor drivers.

  • Autonomous Robots: Students assemble physical robot chassis, fitting DC motors and wheels to build intelligent, autonomous machines.

  • Grand Capstone Projects:

    • Obstacle Avoider Robot: A smart car that detects walls or hurdles and changes its path automatically.

    • Line Follower Robot: An automated vehicle that autonomously tracks and navigates a drawn black line.

    • Smartphone-Controlled Bluetooth Car: A robotic vehicle operated wirelessly via a mobile application.

  • Certification: Upon successful completion, students earn the honorary title of "Junior Robotics Engineer".

Part 2: Blueprint and Guidelines for School Trustees and Management

To manifest the vision of NEP 2020 within a school environment, the role of the management and board of trustees is paramount. The goal is to transform the institution from a traditional classroom setup into an Innovation Hub.

1. Infrastructure and STEM Lab (RoboLab) Setup

  • Schools must establish a dedicated Robotics and Coding Lab (RoboLab) featuring proper ventilation and adequate lighting.

  • Every workstation must be equipped with accessible power sockets, a computer/laptop pre-installed with Arduino IDE and Scratch, and essential engineering toolkits.

  • Inventory Management: Maintain an optimal stock of Arduino boards, sensors, jumper wires, batteries, and gearboxes so that no student is deprived of hands-on experimentation.

2. Trainer and Faculty Development

  • Standard computer teachers might lack advanced expertise in electronics hardware and embedded systems. Therefore, management should conduct specialized "Train the Trainer" (Faculty Development Programs) led by professional robotics engineers.

  • Trainers must be taught the precise pedagogy required to stimulate logical curiosity and independent problem-solving rather than encouraging students to memorize code scripts.

3. Timetable Allocation and Quality Control

  • Instead of treating coding and robotics as an optional, peripheral co-curricular activity, it must be integrated into the core academic timetable with at least 2 to 3 sessions per week.

  • Schedules should feature consecutive periods (block scheduling) so that students have ample time to assemble circuits, write code, and troubleshoot without interruption. Breaking up a session mid-build disrupts the learning continuum.

4. Project-Based Assessment (Exhibitions & Hackathons)

  • NEP 2020 advocates for practical, continuous evaluation over conventional pen-and-paper exams. Management should host an Annual Science & Robotics Hackathon.

  • When students showcase live demonstrations of their self-built autonomous robots to parents and the local community, it massively amplifies the school's brand equity and academic prestige.

Part 3: Guidelines and Counseling for Parents

Parents often misinterpret technical education either as passive "screen time" or as an unnecessary burden meant only for those aiming to be future software engineers. This framework seeks to bring a positive paradigm shift in parental perspective.

1. Understanding "Passive Screen Time" Vs. "Productive Screen Time"

  • Passive Screen Time: Consuming content aimlessly for hours on video-streaming platforms or scrolling through social media, which induces mental passivity.

  • Productive Screen Time (Coding): Active mental engagement. When a child codes, their brain actively problem-solves: "Why didn't my robot turn right when I pushed this button?" This process sharpens cognitive capabilities, and parents must learn to distinguish and value it.

2. Cultivating an Encouraging Home Environment

  • When your child prefers tinkering with wires and spreading circuit components across the living room table over playing with store-bought plastic toys, praise their curiosity instead of scolding them for the mess.

  • Ask thought-provoking questions: "What does this sensor do? Why did the buzzer beep?" Explaining their project to their parents boosts a child's confidence and refines their presentation skills.

3. Fostering Patience and Failure Resilience (Debugging)

  • In electronics and robotics, a system rarely functions perfectly on the first attempt. Wires may be loose, sensors might miscalibrate, or a syntax error (like a missing semicolon) might stall the code.

  • Parents must teach children that an "Error" is not a failure; it is an open invitation to learn through debugging. This mindset builds life-long resilience against real-world obstacles.

4. Advocating Gender Neutrality in STEM

  • Traditional societal stereotypes often relegate mechanics, circuitry, and hardware to boys, while steering girls away from technical engineering. NEP 2020 completely rejects this bias.

  • Parents must provide identical exposure and opportunities to daughters. Today, the global paradigm is championed heavily by Girls in STEM.

Part 4: The Long-Term Vision of NEP 2020 and Skill Development

The National Education Policy 2020 explicitly highlights that the global job landscape is undergoing a massive transformation. Fields like Data Science, the Internet of Things (IoT), Machine Learning, and Advanced Robotics are becoming the core drivers of the global economy.

When school trustees step up to provide cutting-edge infrastructure with an empowered faculty, and parents shed traditional biases to become active partners in this digital journey, Indian students will confidently compete on a global scale.

This 3-tier curriculum framework (Grades 3-8) does not merely make students digitally literate; it transforms them into future "Innovators and Creators"—individuals who do not just consume technology, but possess the vision and skill to engineer the future. This synergy between school management and the household marks the dawn of a new educational era.

āŠ°ાāŠ·્āŠŸ્āŠ°ીāŠŊ āŠķિāŠ•્āŠ·āŠĢ āŠĻીāŠĪિ (NEP 2020) āŠ…āŠĻે āŠ­āŠĩિāŠ·્āŠŊāŠēāŠ•્āŠ·ી āŠ•ૌāŠķāŠē્āŠŊો: āŠŸ્āŠ°āŠļ્āŠŸ āŠŪંāŠĄāŠģ, āŠļંāŠšાāŠēāŠ•ો āŠ…āŠĻે āŠĩાāŠēીāŠ“ āŠŪાāŠŸે āŠŪાāŠ°્āŠ—āŠĶāŠ°્āŠķિāŠ•ા

āŠĩીāŠļāŠŪી āŠļāŠĶીāŠĻું āŠķિāŠ•્āŠ·āŠĢ āŠŪુāŠ–્āŠŊāŠĪ્āŠĩે āŠ—ોāŠ–āŠĢāŠŠāŠŸ્āŠŸી āŠ…āŠĻે āŠļૈāŠĶ્āŠ§ાંāŠĪિāŠ• āŠœ્āŠžાāŠĻ āŠŠāŠ° āŠ†āŠ§ાāŠ°િāŠĪ āŠđāŠĪું, āŠŠāŠ°ંāŠĪુ āŦĻāŦ§āŠŪી āŠļāŠĶી āŠŸેāŠ•āŠĻોāŠēોāŠœી, āŠ†āŠ°્āŠŸિāŠŦિāŠķિāŠŊāŠē āŠ‡āŠĻ્āŠŸેāŠēિāŠœāŠĻ્āŠļ (AI) āŠ…āŠĻે āŠ“āŠŸોāŠŪેāŠķāŠĻāŠĻી āŠ›ે. āŠ† āŠĩૈāŠķ્āŠĩિāŠ• āŠŠāŠ°િāŠĩāŠ°્āŠĪāŠĻāŠĻે āŠ§્āŠŊાāŠĻāŠŪાં āŠ°ાāŠ–ીāŠĻે āŠ­ાāŠ°āŠĪ āŠļāŠ°āŠ•ાāŠ° āŠĶ્āŠĩાāŠ°ા āŠ…āŠŪāŠēāŠŪાં āŠŪૂāŠ•āŠĩાāŠŪાં āŠ†āŠĩેāŠēી āŠ°ાāŠ·્āŠŸ્āŠ°ીāŠŊ āŠķિāŠ•્āŠ·āŠĢ āŠĻીāŠĪિ (NEP 2020) āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“āŠŪાં āŠŠ્āŠ°ાāŠŊોāŠ—િāŠ• āŠœ્āŠžાāŠĻ, āŠļāŠ°્āŠœāŠĻાāŠĪ્āŠŪāŠ•āŠĪા (Creativity), āŠĪાāŠ°્āŠ•િāŠ• āŠĩિāŠšાāŠ°āŠļāŠ°āŠĢી (Critical Thinking) āŠ…āŠĻે āŠļāŠŪāŠļ્āŠŊા āŠ‰āŠ•ેāŠēāŠĩાāŠĻા āŠ•ૌāŠķāŠē્āŠŊો (Problem-Solving Skills) āŠĩિāŠ•āŠļાāŠĩāŠĩા āŠŠāŠ° āŠ­ાāŠ° āŠŪૂāŠ•ે āŠ›ે.

NEP 2020 āŠĻા āŠŪુāŠ–્āŠŊ āŠŠાāŠŊા āŠ…ંāŠĪāŠ°્āŠ—āŠĪ āŠķાāŠģાāŠĻા āŠļ્āŠĪāŠ°āŠĨી āŠœ āŠŽાāŠģāŠ•ોāŠĻે āŠ•ોāŠĄિંāŠ—, āŠļ્āŠŸેāŠŪ (STEM - Science, Technology, Engineering, Mathematics) āŠ…āŠĻે āŠ°ોāŠŽોāŠŸિāŠ•્āŠļāŠĻું āŠķિāŠ•્āŠ·āŠĢ āŠ†āŠŠāŠĩાāŠĻી āŠœોāŠ—āŠĩાāŠˆ āŠ•āŠ°āŠĩાāŠŪાં āŠ†āŠĩી āŠ›ે. āŠ† āŠēāŠ•્āŠ·્āŠŊāŠĻે āŠļિāŠĶ્āŠ§ āŠ•āŠ°āŠĩા āŠŪાāŠŸે āŠ†āŠŠāŠĢે āŠ§ોāŠ°āŠĢ-āŦĐ āŠĨી āŠ§ોāŠ°āŠĢ-āŦŪ āŠĻા āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ āŠŪાāŠŸે āŦĐ āŠĪāŠŽāŠ•્āŠ•ાāŠŪાં āŠĩāŠđેંāŠšાāŠŊેāŠēો āŠāŠ• āŠĩિāŠķેāŠ· āŠ…āŠ­્āŠŊાāŠļāŠ•્āŠ°āŠŪ āŠĪૈāŠŊાāŠ° āŠ•āŠ°્āŠŊો āŠ›ે. āŠ† āŠĶāŠļ્āŠĪાāŠĩેāŠœāŠŪાં āŠĪ્āŠ°āŠĢેāŠŊ āŠēેāŠĩāŠēāŠĻી āŠĩિāŠ—āŠĪāŠĩાāŠ° āŠ°ૂāŠŠāŠ°ેāŠ–ા āŠ…āŠĻે āŠ† āŠŠ્āŠ°āŠĩૃāŠĪ્āŠĪિāŠĻે āŠļāŠŦāŠģ āŠŽāŠĻાāŠĩāŠĩા āŠŪાāŠŸે āŠķાāŠģાāŠĻા āŠŸ્āŠ°āŠļ્āŠŸ āŠŪંāŠĄāŠģ āŠĪેāŠŪāŠœ āŠĩાāŠēીāŠ“ āŠŪાāŠŸેāŠĻી āŠĩિāŠļ્āŠĪૃāŠĪ āŠŪાāŠ°્āŠ—āŠĶāŠ°્āŠķિāŠ•ા āŠŠ્āŠ°āŠļ્āŠĪુāŠĪ āŠ›ે.

āŠ­ાāŠ— āŦ§: āŦĐ-āŠļ્āŠĪāŠ°ીāŠŊ āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠ…āŠĻે āŠ•ોāŠĄિંāŠ— āŠ…āŠ­્āŠŊાāŠļāŠ•્āŠ°āŠŪ (Curriculum Framework)

āŠŽાāŠģāŠ•āŠĻા āŠŪાāŠĻāŠļિāŠ• āŠĩિāŠ•ાāŠļ āŠ…āŠĻે āŠĩāŠŊāŠœૂāŠĨāŠĻે āŠ§્āŠŊાāŠĻāŠŪાં āŠ°ાāŠ–ીāŠĻે āŠļāŠŪāŠ—્āŠ° āŠ…āŠ­્āŠŊાāŠļāŠ•્āŠ°āŠŪāŠĻે āŠĪ્āŠ°āŠĢ āŠŪુāŠ–્āŠŊ āŠļ્āŠĪāŠ°ોāŠŪાં āŠĩિāŠ­ાāŠœિāŠĪ āŠ•āŠ°āŠĩાāŠŪાં āŠ†āŠĩ્āŠŊો āŠ›ે.

ðŸ’ŧ āŠēેāŠĩāŠē āŦ§: āŠŦાāŠ‰āŠĻ્āŠĄેāŠķāŠĻ - āŠ•ોāŠĄિંāŠ—āŠĻા āŠŠાāŠŊા (āŠ—્āŠ°ેāŠĄ āŦĐ āŠĨી āŦŦ āŠŪાāŠŸે)

āŠ† āŠļ્āŠĪāŠ°āŠĻો āŠŪુāŠ–્āŠŊ āŠ‰āŠĶ્āŠĶેāŠķ્āŠŊ āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“āŠĻે āŠ•āŠŪ્āŠŠ્āŠŊુāŠŸāŠ° āŠļ્āŠ•્āŠ°ીāŠĻāŠĻી āŠŠાāŠ›āŠģ āŠšાāŠēāŠĪા āŠēોāŠœિāŠ•āŠĨી āŠŠāŠ°િāŠšિāŠĪ āŠ•āŠ°ાāŠĩāŠĩાāŠĻો āŠ›ે. āŠ† āŠ‰ંāŠŪāŠ°ે āŠŽાāŠģāŠ• āŠŸેāŠ•્āŠļ્āŠŸ-āŠ†āŠ§ાāŠ°િāŠĪ āŠ•ોāŠĄિંāŠ— (āŠœેāŠŪ āŠ•ે C++ āŠ•ે Python) āŠļીāŠ§ું āŠķીāŠ–ી āŠķāŠ•āŠĪું āŠĻāŠĨી, āŠĪેāŠĨી āŠĪેāŠĻે āŠĩિāŠ્āŠŊુāŠ…āŠē āŠēāŠ°્āŠĻિંāŠ— āŠĪāŠ°āŠŦ āŠĩાāŠģāŠĩાāŠŪાં āŠ†āŠĩે āŠ›ે.

  • āŠŽ્āŠēોāŠ•-āŠ†āŠ§ાāŠ°િāŠĪ āŠ•ોāŠĄિંāŠ— (Block-based Coding): āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ Scratch āŠ…āŠĨāŠĩા Blockly āŠœેāŠĩા āŠļોāŠŦ્āŠŸāŠĩેāŠ° āŠŠ્āŠēેāŠŸāŠŦોāŠ°્āŠŪāŠĻો āŠ‰āŠŠāŠŊોāŠ— āŠ•āŠ°ે āŠ›ે, āŠœ્āŠŊાં āŠ•ોāŠĄāŠĻા āŠ°ંāŠ—āŠŽેāŠ°ંāŠ—ી āŠŽ્āŠēોāŠ•્āŠļāŠĻે āŠŠāŠāŠēāŠĻી āŠœેāŠŪ āŠāŠ•āŠŽીāŠœા āŠļાāŠĨે āŠœોāŠĄીāŠĻે āŠŠ્āŠ°ોāŠ—્āŠ°ાāŠŪ āŠŽāŠĻાāŠĩāŠĩાāŠŪાં āŠ†āŠĩે āŠ›ે.

  • āŠŪુāŠ–્āŠŊ āŠ•āŠĻ્āŠļેāŠŠ્āŠŸ્āŠļ: āŠļિāŠ•્āŠĩāŠĻ્āŠļિંāŠ— (āŠ˜āŠŸāŠĻાāŠ“āŠĻો āŠ•્āŠ°āŠŪ), āŠēૂāŠŠ્āŠļ (āŠŠુāŠĻāŠ°ાāŠĩāŠ°્āŠĪāŠĻ), āŠ•āŠĻ્āŠĄિāŠķāŠĻ્āŠļ (āŠœો-āŠĪો āŠĻા āŠēોāŠœિāŠ•), āŠ…āŠĻે āŠĩેāŠ°િāŠŊેāŠŽāŠē્āŠļ.

  • āŠŠ્āŠ°āŠĩૃāŠĪ્āŠĪિāŠ“ āŠ…āŠĻે āŠ†āŠ‰āŠŸāŠŠુāŠŸ: āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ āŠœાāŠĪે āŠķૈāŠ•્āŠ·āŠĢિāŠ• āŠ—ેāŠŪ્āŠļ, āŠāŠĻિāŠŪેāŠķāŠĻ āŠĩાāŠ°્āŠĪાāŠ“ āŠ…āŠĻે āŠĄિāŠœિāŠŸāŠē āŠ†āŠ°્āŠŸ āŠŠāŠāŠē્āŠļ āŠŽāŠĻાāŠĩે āŠ›ે. āŠ†āŠĻાāŠĨી āŠĪેāŠŪāŠĻાāŠŪાં 'Computational Thinking' (āŠ—āŠĢāŠĪāŠ°ીāŠŠૂāŠ°્āŠĩāŠ•āŠĻી āŠĩિāŠšાāŠ°āŠļāŠ°āŠĢી) āŠĻો āŠĩિāŠ•ાāŠļ āŠĨાāŠŊ āŠ›ે.

🔌 āŠēેāŠĩāŠē āŦĻ: āŠ‡āŠĻ્āŠŸāŠ°āŠŪીāŠĄિāŠŊેāŠŸ - āŠ•્āŠ°િāŠāŠŸિāŠĩ āŠ•ોāŠĄિંāŠ— āŠ…āŠĻે āŠļāŠ°્āŠ•િāŠŸ (āŠ—્āŠ°ેāŠĄ āŦŦ āŠĨી āŦŽ āŠŪાāŠŸે)

āŠœ્āŠŊાāŠ°ે āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ āŠ•ોāŠĄિંāŠ—āŠĻું āŠŪૂāŠģāŠ­ૂāŠĪ āŠēોāŠœિāŠ• āŠļāŠŪāŠœી āŠœાāŠŊ āŠ›ે, āŠĪ્āŠŊાāŠ°ે āŠĪેāŠŪāŠĻે āŠļોāŠŦ્āŠŸāŠĩેāŠ°āŠĻી āŠĶુāŠĻિāŠŊાāŠŪાંāŠĨી āŠŽāŠđાāŠ° āŠēાāŠĩીāŠĻે āŠ­ૌāŠĪિāŠ• āŠđાāŠ°્āŠĄāŠĩેāŠ° (Physical Hardware) āŠļાāŠĨે āŠŠāŠ°િāŠšāŠŊ āŠ•āŠ°ાāŠĩāŠĩાāŠŪાં āŠ†āŠĩે āŠ›ે.

  • āŠ‡āŠēેāŠ•્āŠŸ્āŠ°ોāŠĻિāŠ•્āŠļ āŠ…āŠĻે āŠļāŠ°્āŠ•િāŠŸ āŠĄિāŠાāŠˆāŠĻ: āŠŽ્āŠ°ેāŠĄāŠŽોāŠ°્āŠĄ, āŠ°āŠિāŠļ્āŠŸāŠ°, LED, āŠ•ેāŠŠેāŠļિāŠŸāŠ° āŠ…āŠĻે āŠŽેāŠŸāŠ°ીāŠĻા āŠœોāŠĄાāŠĢો āŠļāŠŪāŠœāŠĩા. āŠ•āŠ°ંāŠŸāŠĻો āŠŦ્āŠēો āŠ•āŠˆ āŠ°ીāŠĪે āŠ•ાāŠŪ āŠ•āŠ°ે āŠ›ે āŠĪેāŠĻું āŠŠ્āŠ°ાāŠŊોāŠ—િāŠ• āŠœ્āŠžાāŠĻ.

  • āŠŪાāŠ‡āŠ•્āŠ°ોāŠ•āŠĻ્āŠŸ્āŠ°ોāŠēāŠ° āŠļિāŠŪ્āŠŊુāŠēેāŠķāŠĻ: Tinkercad āŠœેāŠĩા āŠŸૂāŠē્āŠļāŠĻા āŠŪાāŠ§્āŠŊāŠŪāŠĨી āŠĩāŠ°્āŠš્āŠŊુāŠ…āŠē āŠ°ીāŠĪે āŠļāŠ°્āŠ•િāŠŸ āŠĄિāŠાāŠˆāŠĻ āŠ•āŠ°āŠĩી āŠ…āŠĻે āŠŸેāŠļ્āŠŸ āŠ•āŠ°āŠĩી, āŠœેāŠĨી āŠđાāŠ°્āŠĄāŠĩેāŠ°āŠĻે āŠĻુāŠ•āŠļાāŠĻ āŠĨāŠŊા āŠĩāŠ—āŠ° āŠ­ૂāŠēો āŠļુāŠ§ાāŠ°ી āŠķāŠ•ાāŠŊ.

  • āŠļેāŠĻ્āŠļāŠ°્āŠļ āŠ…āŠĻે āŠ†āŠ‰āŠŸāŠŠુāŠŸ āŠ‡āŠĻ્āŠŸāŠ°āŠŦેāŠļ: āŠļાāŠĶા āŠļ્āŠĩિāŠš āŠ•ંāŠŸ્āŠ°ોāŠē, āŠēાāŠˆāŠŸ āŠļેāŠĻ્āŠļāŠ°્āŠļ āŠ…āŠĻે āŠŪāŠē્āŠŸિāŠŠāŠē āŠ†āŠ‰āŠŸāŠŠુāŠŸ āŠ•āŠŪ્āŠŠોāŠĻāŠĻ્āŠŸ્āŠļāŠĻે āŠāŠ•āŠļાāŠĨે āŠœોāŠĄીāŠĻે āŠĻાāŠĻા āŠŠ્āŠ°ોāŠœેāŠ•્āŠŸ્āŠļ āŠŽāŠĻાāŠĩāŠĩા.

  • āŠŠ્āŠ°ોāŠœેāŠ•્āŠŸ્āŠļ: āŠļ્āŠŪાāŠ°્āŠŸ āŠđોāŠŪ āŠēાāŠ‡āŠŸિંāŠ—āŠĻું āŠŪોāŠĄેāŠē, āŠļિāŠ•્āŠŊોāŠ°િāŠŸી āŠāŠēાāŠ°્āŠŪ āŠļિāŠļ્āŠŸāŠŪ āŠ…āŠĻે āŠļાāŠĶા āŠ•ેāŠē્āŠ•્āŠŊુāŠēેāŠŸāŠ° āŠŠ્āŠ°ોāŠ—્āŠ°ાāŠŪ્āŠļ.

ðŸĪ– āŠēેāŠĩāŠē āŦĐ: āŠāŠĄāŠĩાāŠĻ્āŠļ āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ (āŠ—્āŠ°ેāŠĄ āŦ­ āŠĨી āŦŪ āŠŪાāŠŸે)

āŠ† āŠļ્āŠĪāŠ° āŠļાāŠšા āŠ…āŠ°્āŠĨāŠŪાં āŠāŠĻ્āŠœિāŠĻિāŠŊāŠ°િંāŠ— āŠ…āŠĻે āŠŠ્āŠ°ોāŠ—્āŠ°ાāŠŪિંāŠ—āŠĻું āŠŪિāŠķ્āŠ°āŠĢ āŠ›ે. āŠ…āŠđીં āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ āŠ“āŠŠāŠĻ-āŠļોāŠ°્āŠļ āŠŪાāŠ‡āŠ•્āŠ°ોāŠ•āŠĻ્āŠŸ્āŠ°ોāŠēāŠ° (Arduino Uno) āŠ…āŠĻે āŠŸેāŠ•્āŠļ્āŠŸ-āŠ†āŠ§ાāŠ°િāŠĪ āŠĩાāŠļ્āŠĪāŠĩિāŠ• āŠ•ોāŠĄિંāŠ— āŠĪāŠ°āŠŦ āŠ†āŠ—āŠģ āŠĩāŠ§ે āŠ›ે.

  • Arduino āŠ†āŠ°્āŠ•િāŠŸેāŠ•્āŠšāŠ°: āŠŠ્āŠ°ોāŠ—્āŠ°ાāŠŪેāŠŽāŠē āŠŽોāŠ°્āŠĄāŠĻી āŠŠિāŠĻ્āŠļ (Digital, Analog, PWM), āŠ•āŠŪ્āŠŊુāŠĻિāŠ•ેāŠķāŠĻ āŠŠોāŠ°્āŠŸ્āŠļ āŠ…āŠĻે āŠŠાāŠĩāŠ° āŠ°ેāŠ‡āŠēāŠĻું āŠ‡āŠĻ્āŠŸāŠ°āŠŦેāŠļિંāŠ—.

  • āŠāŠĄāŠĩાāŠĻ્āŠļ āŠļેāŠĻ્āŠļāŠ°્āŠļ āŠ…āŠĻે āŠŪોāŠŸāŠ°્āŠļ: āŠ…āŠē્āŠŸ્āŠ°ાāŠļોāŠĻિāŠ• āŠļેāŠĻ્āŠļāŠ° (āŠ…ંāŠĪāŠ° āŠŪાāŠŠāŠĩા āŠŪાāŠŸે), IR āŠļેāŠĻ્āŠļāŠ° (āŠēાāŠ‡āŠĻ āŠĄિāŠŸેāŠ•્āŠķāŠĻ), Servo āŠŪોāŠŸāŠ°્āŠļ āŠ…āŠĻે L298N āŠŪોāŠŸāŠ° āŠĄ્āŠ°ાāŠ‡āŠĩāŠ°્āŠļ.

  • āŠļ્āŠĩાāŠŊāŠĪ્āŠĪ āŠ°ોāŠŽોāŠŸ્āŠļ (Autonomous Robots): āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ āŠŠોāŠĪાāŠĻા āŠđાāŠĨે āŠŪેāŠ•ેāŠĻિāŠ•āŠē āŠšેāŠļીāŠļ āŠŠāŠ° āŠŪોāŠŸāŠ°્āŠļ āŠ…āŠĻે āŠĩ્āŠđીāŠē્āŠļ āŠŦિāŠŸ āŠ•āŠ°ીāŠĻે āŠļ્āŠŪાāŠ°્āŠŸ āŠ°ોāŠŽોāŠŸ્āŠļ āŠŽāŠĻાāŠĩે āŠ›ે.

  • āŠ—્āŠ°ાāŠĻ્āŠĄ āŠŠ્āŠ°ોāŠœેāŠ•્āŠŸ્āŠļ: āŠ“āŠŽ્āŠļ્āŠŸેāŠ•āŠē āŠ…āŠĩોāŠˆāŠĄāŠ° āŠ°ોāŠŽોāŠŸ (āŠļાāŠŪે āŠĶીāŠĩાāŠē āŠ†āŠĩāŠĪા āŠœાāŠĪે āŠ°āŠļ્āŠĪો āŠŽāŠĶāŠēāŠĪી āŠ•ાāŠ°), āŠēાāŠˆāŠĻ āŠŦોāŠēોāŠ…āŠ° āŠ°ોāŠŽોāŠŸ (āŠ•ાāŠģી āŠŠāŠŸ્āŠŸી āŠŠāŠ° āŠ†āŠŠāŠŪેāŠģે āŠšાāŠēāŠĪો āŠ°ોāŠŽોāŠŸ), āŠ…āŠĻે āŠļ્āŠŪાāŠ°્āŠŸāŠŦોāŠĻ āŠļંāŠšાāŠēિāŠĪ āŠŽ્āŠēૂāŠŸૂāŠĨ āŠ°ોāŠŽોāŠŸિāŠ• āŠ•ાāŠ°. āŠ† āŠļ્āŠĪāŠ° āŠŠૂāŠ°્āŠĢ āŠ•āŠ°āŠĻાāŠ°āŠĻે "Junior Robotics Engineer" āŠĻું āŠŽāŠđુāŠŪાāŠĻ āŠŪāŠģે āŠ›ે.

āŠ­ાāŠ— āŦĻ: āŠŸ્āŠ°āŠļ્āŠŸ āŠŪંāŠĄāŠģ āŠ…āŠĻે āŠķાāŠģા āŠļંāŠšાāŠēāŠ•ો āŠŪાāŠŸેāŠĻી āŠŪાāŠ°્āŠ—āŠĶāŠ°્āŠķિāŠ•ા (Trustee Guidelines)

NEP 2020 āŠĻા āŠĩિāŠāŠĻāŠĻે āŠķાāŠģાāŠŪાં āŠĩાāŠļ્āŠĪāŠĩિāŠ• āŠļ્āŠĩāŠ°ૂāŠŠ āŠ†āŠŠāŠĩા āŠŪાāŠŸે āŠŸ્āŠ°āŠļ્āŠŸ āŠŪંāŠĄāŠģāŠĻી āŠ­ૂāŠŪિāŠ•ા āŠļૌāŠĨી āŠŪāŠđāŠĪ્āŠĩāŠŠૂāŠ°્āŠĢ āŠ›ે. āŠŦāŠ•્āŠĪ āŠŠુāŠļ્āŠĪāŠ•ીāŠŊ āŠœ્āŠžાāŠĻ āŠ†āŠŠāŠĩાāŠĻા āŠļ્āŠĨાāŠĻે āŠķાāŠģાāŠĻે āŠāŠ• 'āŠ‡āŠĻોāŠĩેāŠķāŠĻ āŠđāŠŽ' āŠŽāŠĻાāŠĩāŠĩાāŠĻી āŠœāŠĩાāŠŽāŠĶાāŠ°ી āŠļંāŠšાāŠēāŠ•ોāŠĻી āŠ›ે.

āŦ§. āŠ‡āŠĻ્āŠŦ્āŠ°ાāŠļ્āŠŸ્āŠ°āŠ•્āŠšāŠ° āŠ…āŠĻે āŠļ્āŠŸેāŠŪ āŠēેāŠŽ (RoboLab) āŠĻી āŠļ્āŠĨાāŠŠāŠĻા

  • ØīાāŠģાāŠŪાં āŠāŠ• āŠļāŠŪāŠ°્āŠŠિāŠĪ 'āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠāŠĻ્āŠĄ āŠ•ોāŠĄિંāŠ— āŠēેāŠŽ' (RoboLab) āŠĪૈāŠŊાāŠ° āŠ•āŠ°āŠĩી āŠœāŠ°ૂāŠ°ી āŠ›ે. āŠ† āŠēેāŠŽāŠŪાં āŠđāŠĩાāŠĻી āŠ…āŠĩāŠ°āŠœāŠĩāŠ° āŠ…āŠĻે āŠŠૂāŠ°āŠĪી āŠēાāŠ‡āŠŸિંāŠ— āŠđોāŠĩી āŠœોāŠˆāŠ.

  • āŠĶāŠ°ેāŠ• āŠŸેāŠŽāŠē āŠŠāŠ° āŠŠાāŠĩāŠ° āŠļોāŠ•ેāŠŸ્āŠļ, āŠ•āŠŪ્āŠŠ્āŠŊુāŠŸāŠ°/āŠēેāŠŠāŠŸોāŠŠ (āŠœેāŠŪાં Arduino IDE āŠ…āŠĻે Scratch āŠļોāŠŦ્āŠŸāŠĩેāŠ° āŠ‡āŠĻ્āŠļ્āŠŸોāŠē āŠ•āŠ°ેāŠēા āŠđોāŠŊ) āŠ…āŠĻે āŠāŠĻ્āŠœિāŠĻિāŠŊāŠ°િંāŠ— āŠŸૂāŠē āŠ•િāŠŸ્āŠļ āŠ‰āŠŠāŠēāŠŽ્āŠ§ āŠđોāŠĩી āŠœોāŠˆāŠ.

  • āŠ‡āŠĻ્āŠĩેāŠĻ્āŠŸāŠ°ી āŠŪેāŠĻેāŠœāŠŪેāŠĻ્āŠŸ: Arduino āŠŽોāŠ°્āŠĄ, āŠļેāŠĻ્āŠļāŠ°્āŠļ, āŠœāŠŪ્āŠŠāŠ° āŠĩાāŠŊāŠ°્āŠļ, āŠŽેāŠŸāŠ°ીāŠ“ āŠ…āŠĻે āŠ—િāŠŊāŠ° āŠŽોāŠ•્āŠļāŠĻો āŠŠૂāŠ°āŠĪો āŠļ્āŠŸોāŠ• āŠ°ાāŠ–āŠĩો, āŠœેāŠĨી āŠ•ોāŠˆ āŠŠāŠĢ āŠŽાāŠģāŠ• āŠļાāŠ§āŠĻોāŠĻા āŠ…āŠ­ાāŠĩે āŠŠ્āŠ°āŠŊોāŠ—āŠĨી āŠĩંāŠšિāŠĪ āŠĻ āŠ°āŠđે.

āŦĻ. āŠŸ્āŠ°ેāŠĻāŠ°્āŠļ āŠ…āŠĻે āŠķિāŠ•્āŠ·āŠ•ોāŠĻી āŠļāŠœ્āŠœāŠĪા (Faculty Development)

  • āŠļાāŠŪાāŠĻ્āŠŊ āŠ•āŠŪ્āŠŠ્āŠŊુāŠŸāŠ° āŠķિāŠ•્āŠ·āŠ•ોāŠĻે āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠ…āŠĻે āŠ‡āŠēેāŠ•્āŠŸ્āŠ°ોāŠĻિāŠ•્āŠļ āŠđાāŠ°્āŠĄāŠĩેāŠ°āŠĻું āŠāŠĄāŠĩાāŠĻ્āŠļ āŠœ્āŠžાāŠĻ āŠĻ āŠđોāŠˆ āŠķāŠ•ે. āŠĪેāŠĨી, āŠļંāŠšાāŠēāŠ•ોāŠ āŠĻિāŠ·્āŠĢાāŠĪ āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠāŠĻ્āŠœિāŠĻિāŠŊāŠ°્āŠļ āŠĶ્āŠĩાāŠ°ા āŠķિāŠ•્āŠ·āŠ•ો āŠŪાāŠŸે 'āŠŸ્āŠ°ેāŠĻિંāŠ— āŠ§ āŠŸ્āŠ°ેāŠĻāŠ°' (FDP) āŠŠ્āŠ°ોāŠ—્āŠ°ાāŠŪ્āŠļ āŠ†āŠŊોāŠœિāŠĪ āŠ•āŠ°āŠĩા āŠœોāŠˆāŠ.

  • āŠķિāŠ•્āŠ·āŠ•ોāŠĻે āŠŪાāŠĪ્āŠ° āŠ•ોāŠĄિંāŠ— āŠ—ોāŠ–ાāŠĩāŠĩાāŠĻે āŠŽāŠĶāŠēે āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“āŠŪાં 'Problem Solving' āŠĻી āŠĩૃāŠĪ્āŠĪિ āŠ•ેāŠĩી āŠ°ીāŠĪે āŠœāŠ—ાāŠĄāŠĩી āŠĪેāŠĻી āŠŠેāŠĄાāŠ—ોāŠœી (āŠķિāŠ•્āŠ·āŠĢāŠķાāŠļ્āŠĪ્āŠ°) āŠķીāŠ–āŠĩāŠĩી.

āŦĐ. āŠļāŠŪāŠŊāŠŠāŠĪ્āŠ°āŠ• (Time Table) āŠŪાં āŠļ્āŠĨાāŠĻ āŠ…āŠĻે āŠ—ુāŠĢāŠĩāŠĪ્āŠĪા

  • āŠ•ોāŠĄિંāŠ— āŠ…āŠĻે āŠ°ોāŠŽોāŠŸિāŠ•્āŠļāŠĻે āŠŪાāŠĪ્āŠ° āŠļāŠđ-āŠ…āŠ­્āŠŊાāŠļિāŠ• āŠŠ્āŠ°āŠĩૃāŠĪ્āŠĪિ (Co-curricular) āŠĪāŠ°ીāŠ•ે āŠ–ૂāŠĢાāŠŪાં āŠ§āŠ•ેāŠēી āŠĶેāŠĩાāŠĻે āŠŽāŠĶāŠēે āŠŪુāŠ–્āŠŊ āŠļāŠŪāŠŊāŠŠāŠĪ્āŠ°āŠ•āŠŪાં āŠļāŠŠ્āŠĪાāŠđāŠĻા āŠ“āŠ›ાāŠŪાં āŠ“āŠ›ા āŦĻ āŠĨી āŦĐ āŠļેāŠķāŠĻ āŠŦાāŠģāŠĩāŠĩા āŠœોāŠˆāŠ.

  • āŠļāŠĪ્āŠ°ો āŠļāŠĪāŠĪ āŠđોāŠĩા āŠœોāŠˆāŠ (āŠĶા.āŠĪ. āŠŽે āŠļેāŠķāŠĻ āŠļāŠģંāŠ— āŠ°ાāŠ–āŠĩા), āŠœેāŠĨી āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ āŠļāŠ°્āŠ•િāŠŸ āŠāŠļેāŠŪ્āŠŽāŠē āŠ•āŠ°ીāŠĻે āŠ•ોāŠĄ āŠŸેāŠļ્āŠŸ āŠ•āŠ°ી āŠķāŠ•ે. āŠ…āŠ§ૂāŠ°ા āŠļેāŠķāŠĻāŠŪાં āŠ°ોāŠŽોāŠŸ āŠ…āŠĄāŠ§ો āŠŽāŠĻેāŠēો āŠ›ોāŠĄāŠĩો āŠŠāŠĄે āŠĪો āŠēāŠ°્āŠĻિંāŠ— āŠēિંāŠ• āŠĪૂāŠŸી āŠœાāŠŊ āŠ›ે.

āŦŠ. āŠŠ્āŠ°āŠĶāŠ°્āŠķāŠĻ āŠ…āŠĻે āŠŠ્āŠ°ોāŠœેāŠ•્āŠŸ āŠ†āŠ§ાāŠ°િāŠĪ āŠŪૂāŠē્āŠŊાંāŠ•āŠĻ (Exhibitions & Hackathons)

  • NEP 2020 āŠŠāŠ°ંāŠŠāŠ°ાāŠ—āŠĪ āŠēેāŠ–િāŠĪ āŠŠāŠ°ીāŠ•્āŠ·ાāŠ“āŠĻા āŠļ્āŠĨાāŠĻે āŠŠ્āŠ°ાāŠŊોāŠ—િāŠ• āŠŪૂāŠē્āŠŊાંāŠ•āŠĻāŠĻી āŠ­āŠēાāŠŪāŠĢ āŠ•āŠ°ે āŠ›ે. āŠķાāŠģા āŠŸ્āŠ°āŠļ્āŠŸે āŠĩાāŠ°્āŠ·િāŠ• āŠ§ોāŠ°āŠĢે 'āŠļાāŠŊāŠĻ્āŠļ āŠāŠĻ્āŠĄ āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠđેāŠ•ાāŠĨોāŠĻ' āŠĻું āŠ†āŠŊોāŠœāŠĻ āŠ•āŠ°āŠĩું āŠœોāŠˆāŠ.

  • āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“ āŠœ્āŠŊાāŠ°ે āŠŠોāŠĪાāŠĻા āŠŽāŠĻાāŠĩેāŠēા āŠ°ોāŠŽોāŠŸ્āŠļāŠĻું āŠēાāŠ‡āŠĩ āŠĄેāŠŪોāŠĻ્āŠļ્āŠŸ્āŠ°ેāŠķāŠĻ āŠ†āŠŠāŠķે, āŠĪ્āŠŊાāŠ°ે āŠķાāŠģાāŠĻી āŠŽ્āŠ°ાāŠĻ્āŠĄ āŠĩેāŠē્āŠŊુ āŠ…āŠĻે āŠļાāŠŪાāŠœિāŠ• āŠŠ્āŠ°āŠĪિāŠ·્āŠ ાāŠŪાં āŠ…āŠ­ૂāŠĪāŠŠૂāŠ°્āŠĩ āŠĩāŠ§ાāŠ°ો āŠĨāŠķે.

āŠ­ાāŠ— āŦĐ: āŠĩાāŠēીāŠ“ āŠŪાāŠŸે āŠŪાāŠ°્āŠ—āŠĶāŠ°્āŠķિāŠ•ા āŠ…āŠĻે āŠ•ાāŠ‰āŠĻ્āŠļેāŠēિંāŠ— (Parents Guidelines)

āŠ˜āŠĢીāŠĩાāŠ° āŠĩાāŠēીāŠ“ āŠŸેāŠ•āŠĻોāŠēોāŠœી āŠ…āŠĻે āŠ•ોāŠĄિંāŠ—āŠĻા āŠķિāŠ•્āŠ·āŠĢāŠĻે āŠŪાāŠĪ્āŠ° 'āŠļ્āŠ•્āŠ°ીāŠĻ āŠŸાāŠ‡āŠŪ' āŠ…āŠĨāŠĩા 'āŠ­āŠĩિāŠ·્āŠŊāŠŪાં āŠāŠĻ્āŠœિāŠĻિāŠŊāŠ° āŠŽāŠĻāŠĩા āŠŪાāŠŸેāŠĻી āŠĩāŠ§ાāŠ°ાāŠĻી āŠŪāŠđેāŠĻāŠĪ' āŠļāŠŪāŠœીāŠĻે āŠ…āŠĩāŠ—āŠĢāŠĪા āŠđોāŠŊ āŠ›ે. āŠĩાāŠēીāŠ“āŠĻી āŠĩિāŠšાāŠ°āŠļāŠ°āŠĢીāŠŪાં āŠļāŠ•ાāŠ°ાāŠĪ્āŠŪāŠ• āŠŠāŠ°િāŠĩāŠ°્āŠĪāŠĻ āŠēાāŠĩāŠĩા āŠŪાāŠŸે āŠ† āŠŪાāŠ°્āŠ—āŠĶāŠ°્āŠķિāŠ•ા āŠ…āŠĻિāŠĩાāŠ°્āŠŊ āŠ›ે.

āŦ§. 'āŠļ્āŠ•્āŠ°ીāŠĻ āŠŸાāŠ‡āŠŪ' āŠĩિāŠ°ુāŠĶ્āŠ§ 'āŠŠ્āŠ°ોāŠĄāŠ•્āŠŸિāŠĩ āŠļ્āŠ•્āŠ°ીāŠĻ āŠŸાāŠ‡āŠŪ' āŠĻો āŠĪāŠŦાāŠĩāŠĪ āŠļāŠŪāŠœāŠĩો

  • āŠĻāŠ•ાāŠ°ાāŠĪ્āŠŪāŠ• āŠļ્āŠ•્āŠ°ીāŠĻ āŠŸાāŠ‡āŠŪ: āŠŽાāŠģāŠ• āŠ•āŠēાāŠ•ો āŠļુāŠ§ી āŠŊુāŠŸ્āŠŊુāŠŽ āŠŠāŠ° āŠĩીāŠĄિāŠŊો āŠœુāŠ āŠ›ે āŠ…āŠĨāŠĩા āŠļોāŠķિāŠŊāŠē āŠŪીāŠĄિāŠŊા āŠļ્āŠ•્āŠ°ોāŠē āŠ•āŠ°ે āŠ›ે, āŠœે āŠĪેāŠĻા āŠŪāŠ—āŠœāŠĻે āŠĻિāŠ·્āŠ•્āŠ°િāŠŊ āŠŽāŠĻાāŠĩે āŠ›ે.

  • āŠŠ્āŠ°ોāŠĄāŠ•્āŠŸિāŠĩ āŠļ્āŠ•્āŠ°ીāŠĻ āŠŸાāŠ‡āŠŪ (āŠ•ોāŠĄિંāŠ—): āŠœ્āŠŊાāŠ°ે āŠŽાāŠģāŠ• āŠ•ોāŠĄિંāŠ— āŠ•āŠ°ે āŠ›ે, āŠĪ્āŠŊાāŠ°ે āŠĪેāŠĻું āŠŪāŠ—āŠœ āŠāŠ•્āŠŸિāŠĩ āŠđોāŠŊ āŠ›ે. āŠĪે āŠĩિāŠšાāŠ°ે āŠ›ે āŠ•ે, "āŠœો āŠđું āŠ† āŠŽāŠŸāŠĻ āŠĶāŠŽાāŠĩું, āŠĪો āŠ°ોāŠŽોāŠŸ āŠœāŠŪāŠĢી āŠĪāŠ°āŠŦ āŠ•ેāŠŪ āŠĻ āŠĩāŠģ્āŠŊો?" āŠ† āŠŠ્āŠ°āŠ•્āŠ°િāŠŊા āŠŽાāŠģāŠ•āŠĻી āŠĪાāŠ°્āŠ•િāŠ• āŠ•્āŠ·āŠŪāŠĪા āŠĩāŠ§ાāŠ°ે āŠ›ે. āŠĩાāŠēીāŠ“āŠ āŠ† āŠĪāŠŦાāŠĩāŠĪ āŠļāŠŪāŠœāŠĩો āŠœ āŠŠāŠĄāŠķે.

āŦĻ. āŠ˜āŠ°ે āŠŠ્āŠ°ોāŠĪ્āŠļાāŠđāŠ• āŠĩાāŠĪાāŠĩāŠ°āŠĢ āŠŠૂāŠ°ું āŠŠાāŠĄāŠĩું

  • āŠœ્āŠŊાāŠ°ે āŠŽાāŠģāŠ• āŠŽāŠœાāŠ°āŠŪાંāŠĨી āŠēાāŠĩેāŠēા āŠŪોંāŠ˜ા āŠ°āŠŪāŠ•āŠĄાં āŠ°āŠŪāŠĩાāŠĻે āŠŽāŠĶāŠēે āŠĪેāŠĻા āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠ•િāŠŸāŠĻા āŠĩાāŠŊāŠ°ો āŠ†āŠ–ા āŠ˜āŠ°āŠŪાં āŠĩિāŠ–ેāŠ°ીāŠĻે āŠŽેāŠļે, āŠĪ્āŠŊાāŠ°ે āŠĪેāŠĻે āŠēāŠĄāŠĩાāŠĻે āŠŽāŠĶāŠēે āŠŠ્āŠ°ોāŠĪ્āŠļાāŠđિāŠĪ āŠ•āŠ°ો.

  • āŠĪેāŠĻે āŠŠ્āŠ°āŠķ્āŠĻો āŠŠૂāŠ›ો: "āŠŽેāŠŸા, āŠ† āŠļેāŠĻ્āŠļāŠ°āŠĻું āŠ•ાāŠŪ āŠķું āŠ›ે? āŠ† āŠŽāŠāŠ° āŠ•ેāŠŪ āŠĩાāŠ—્āŠŊું?" āŠœ્āŠŊાāŠ°ે āŠŽાāŠģāŠ• āŠĩાāŠēીāŠĻે āŠŠોāŠĪાāŠĻો āŠŠ્āŠ°ોāŠœેāŠ•્āŠŸ āŠļāŠŪāŠœાāŠĩે āŠ›ે, āŠĪ્āŠŊાāŠ°ે āŠĪેāŠĻો āŠ†āŠĪ્āŠŪāŠĩિāŠķ્āŠĩાāŠļ (Presentation Skills) āŠŽāŠŪāŠĢો āŠĨāŠˆ āŠœાāŠŊ āŠ›ે.

āŦĐ. āŠ§ીāŠ°āŠœ āŠ…āŠĻે āŠ­ૂāŠēો āŠļ્āŠĩીāŠ•ાāŠ°āŠĩાāŠĻી āŠĩૃāŠĪ્āŠĪિ (Failure Resilience)

  • āŠ°ોāŠŽોāŠŸિāŠ•્āŠļāŠŪાં āŠŠāŠđેāŠēી āŠœ āŠĩાāŠ°āŠŪાં āŠ•ોāŠĄ āŠļાāŠšો āŠŠāŠĄી āŠœāŠĪો āŠĻāŠĨી. āŠĩાāŠŊāŠ°ો āŠēૂāŠ āŠđોāŠˆ āŠķāŠ•ે, āŠļેāŠĻ્āŠļāŠ° āŠŽāŠ—āŠĄી āŠķāŠ•ે āŠ…āŠĨāŠĩા āŠ•ોāŠĄāŠŪાં āŠļેāŠŪિāŠ•ોāŠēāŠĻ (;) āŠ°āŠđી āŠ—āŠŊું āŠđોāŠˆ āŠķāŠ•ે.

  • āŠĩાāŠēીāŠ“āŠ āŠŽાāŠģāŠ•āŠĻે āŠļāŠŪāŠœાāŠĩāŠĩું āŠœોāŠˆāŠ āŠ•ે āŠ•ોāŠĄāŠŪાં āŠ†āŠĩāŠĪી 'Error' āŠ āŠĻિāŠ·્āŠŦāŠģāŠĪા āŠĻāŠĨી, āŠŠāŠ°ંāŠĪુ āŠķીāŠ–āŠĩાāŠĻી āŠĪāŠ• (Debugging) āŠ›ે. āŠ†āŠĻાāŠĨી āŠŽાāŠģāŠ•āŠŪાં āŠĩાāŠļ્āŠĪāŠĩિāŠ• āŠœીāŠĩāŠĻāŠĻી āŠŪુāŠķ્āŠ•ેāŠēીāŠ“ āŠļાāŠŪે āŠēāŠĄāŠĩાāŠĻી āŠ•્āŠ·āŠŪāŠĪા (Resilience) āŠĩāŠ§āŠķે.

āŦŠ. āŠœેāŠĻ્āŠĄāŠ° āŠĻ્āŠŊુāŠŸ્āŠ°ાāŠēિāŠŸી (Gender Neutrality in STEM)

  • āŠļાāŠŪાāŠĻ્āŠŊ āŠ°ીāŠĪે āŠļāŠŪાāŠœāŠŪાં āŠāŠĩી āŠŪાāŠĻ્āŠŊāŠĪા āŠđોāŠŊ āŠ›ે āŠ•ે āŠŪિāŠ•ેāŠĻિāŠ•્āŠļ, āŠĩાāŠŊāŠ°ીંāŠ— āŠ…āŠĻે āŠ°ોāŠŽોāŠŸ્āŠļ āŠŪાāŠĪ્āŠ° āŠ›ોāŠ•āŠ°ાāŠ“ āŠŪાāŠŸેāŠĻા āŠĩિāŠ·āŠŊો āŠ›ે, āŠœ્āŠŊાāŠ°ે āŠ›ોāŠ•āŠ°ીāŠ“āŠĻે āŠ†āŠ°્āŠŸ્āŠļ āŠ•ે āŠŽાāŠŊોāŠēોāŠœી āŠĪāŠ°āŠŦ āŠĩાāŠģāŠĩાāŠŪાં āŠ†āŠĩે āŠ›ે. NEP 2020 āŠ† āŠ­ેāŠĶāŠ­ાāŠĩāŠĻે āŠĻāŠ•ાāŠ°ે āŠ›ે.

  • āŠĩાāŠēીāŠ“āŠ āŠĶીāŠ•āŠ°ીāŠ“āŠĻે āŠŠāŠĢ āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠ…āŠĻે āŠ•ોāŠĄિંāŠ—āŠŪાં āŠļāŠŪાāŠĻ āŠĪāŠ•ો āŠ†āŠŠāŠĩી āŠœોāŠˆāŠ. āŠ†āŠœāŠĻા āŠļāŠŪāŠŊāŠŪાં āŠ—āŠ°્āŠē્āŠļ āŠ‡āŠĻ āŠļ્āŠŸેāŠŪ (Girls in STEM) āŠĩૈāŠķ્āŠĩિāŠ• āŠļ્āŠĪāŠ°ે āŠŪોāŠ–āŠ°ે āŠ›ે.

āŠ­ાāŠ— āŦŠ: NEP 2020 āŠ…āŠĻે āŠ•ૌāŠķāŠē્āŠŊ āŠĩિāŠ•ાāŠļāŠĻું āŠĶીāŠ°્āŠ˜āŠ•ાāŠēીāŠĻ āŠĩિāŠāŠĻ (Conclusion)

āŠ°ાāŠ·્āŠŸ્āŠ°ીāŠŊ āŠķિāŠ•્āŠ·āŠĢ āŠĻીāŠĪિ āŦĻāŦĶāŦĻāŦĶ āŠļ્āŠŠāŠ·્āŠŸāŠŠāŠĢે āŠ•āŠđે āŠ›ે āŠ•ે āŠ†āŠĩāŠĻાāŠ°ા āŠļāŠŪāŠŊāŠŪાં āŠ°ોāŠœāŠ—ાāŠ°ીāŠĻી āŠĪāŠ•ો āŠŽāŠĶāŠēાāŠĩાāŠĻી āŠ›ે. āŠĄેāŠŸા āŠļાāŠŊāŠĻ્āŠļ, āŠ‡āŠĻ્āŠŸāŠ°āŠĻેāŠŸ āŠ“āŠŦ āŠĨિંāŠ—્āŠļ (IoT), āŠŪāŠķીāŠĻ āŠēāŠ°્āŠĻિંāŠ— āŠ…āŠĻે āŠāŠĄāŠĩાāŠĻ્āŠļ āŠ°ોāŠŽોāŠŸિāŠ•્āŠļ āŠœેāŠĩા āŠ•્āŠ·ેāŠĪ્āŠ°ો āŠ…āŠ°્āŠĨāŠĪંāŠĪ્āŠ°āŠĻા āŠŪુāŠ–્āŠŊ āŠšાāŠēāŠ• āŠŽāŠģો āŠŽāŠĻāŠķે.

āŠķાāŠģાāŠĻું āŠŸ્āŠ°āŠļ્āŠŸ āŠŪંāŠĄāŠģ āŠ†āŠ§ુāŠĻિāŠ• āŠ‡āŠĻ્āŠŦ્āŠ°ાāŠļ્āŠŸ્āŠ°āŠ•્āŠšāŠ° āŠ…āŠĻે āŠķિāŠ•્āŠ·āŠ•ોāŠĻી āŠŦોāŠœ āŠļાāŠĨે āŠļāŠœ્āŠœ āŠĨāŠķે, āŠ…āŠĻે āŠĩાāŠēીāŠ“ āŠŠોāŠĪાāŠĻા āŠŠāŠ°ંāŠŠāŠ°ાāŠ—āŠĪ āŠŠૂāŠ°્āŠĩāŠ—્āŠ°āŠđો āŠ›ોāŠĄીāŠĻે āŠŽાāŠģāŠ•ોāŠĻા āŠ† āŠĄિāŠœિāŠŸāŠē āŠļાāŠđāŠļāŠŪાં āŠ­ાāŠ—ીāŠĶાāŠ° āŠŽāŠĻāŠķે, āŠĪ્āŠŊાāŠ°ે āŠœ āŠļાāŠšા āŠ…āŠ°્āŠĨāŠŪાં āŠ­ાāŠ°āŠĪીāŠŊ āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨી āŠĩૈāŠķ્āŠĩિāŠ• āŠļ્āŠĪāŠ°ે āŠļ્āŠŠāŠ°્āŠ§ા āŠ•āŠ°ી āŠķāŠ•āŠķે.

āŠ† āŦĐ-āŠļ્āŠĪāŠ°ીāŠŊ āŠ…āŠ­્āŠŊાāŠļāŠ•્āŠ°āŠŪ (āŠ—્āŠ°ેāŠĄ āŦĐ āŠĨી āŦŪ) āŠŪાāŠĪ્āŠ° āŠĩિāŠĶ્āŠŊાāŠ°્āŠĨીāŠ“āŠĻે āŠĄિāŠœિāŠŸāŠē āŠļાāŠ•્āŠ·āŠ° āŠĻāŠĨી āŠŽāŠĻાāŠĩāŠĪો, āŠŠāŠ°ંāŠĪુ āŠĪેāŠŪāŠĻે āŠ­āŠĩિāŠ·્āŠŊāŠĻા "āŠ‡āŠĻોāŠĩેāŠŸāŠ°્āŠļ āŠ…āŠĻે āŠ•્āŠ°ીāŠāŠŸāŠ°્āŠļ" āŠŽāŠĻાāŠĩે āŠ›ે, āŠœે āŠŪાāŠĪ્āŠ° āŠŸેāŠ•āŠĻોāŠēોāŠœીāŠĻો āŠ‰āŠŠāŠŊોāŠ— āŠĻāŠĨી āŠ•āŠ°āŠĪા āŠŠāŠ°ંāŠĪુ āŠĻāŠĩી āŠŸેāŠ•āŠĻોāŠēોāŠœીāŠĻું āŠļāŠ°્āŠœāŠĻ āŠ•āŠ°āŠĩાāŠĻી āŠ•્āŠ·āŠŪāŠĪા āŠ§āŠ°ાāŠĩે āŠ›ે. āŠķાāŠģા āŠ…āŠĻે āŠ˜āŠ° āŠĩāŠš્āŠšેāŠĻું āŠ† āŠļંāŠ—āŠŪ āŠœ āŠ­ાāŠ°āŠĪāŠĻા āŠķિāŠ•્āŠ·āŠĢāŠĻા āŠĻāŠĩા āŠļૂāŠ°્āŠŊોāŠĶāŠŊāŠĻી āŠķāŠ°ૂāŠ†āŠĪ āŠ›ે.

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